
Eraser Blast
The goal
Shop
Candy Crush Friends shop:
Candy Crush Soda shop:
Candy Crush Jelly shop:

Farm Heroes champions shop:

Farm Heroes champions shop:
Clash Royal shop:
Shop
Candy Crush Friends shop:
Candy Crush Jelly shop:

Farm Heroes champions shop:
Candy Crush Soda shop:
Farm Heroes champions shop:

Clash Royal shop:
The goal
Here are some of the early concepts for the shop items. I started with greyscale sketches for coins, gems, and other items. I was trying to represent the general 3D art style in the UI treatment. After I did the item’s hierarchy I started with concepts for the layout of the shop boxes and testing different compositions and trying to find the best way to represent different values and information from the shop.
Coins Sketches:






Layout concepts:






Final render:






Final layout
This is the final stage of the UI execution. The art style of the interface follows the general Art style and appearance of the game and represents the overall look and feel. All assets were implemented through the Unity engine



User Flow
Store navigation:

Purchase daily deals:

Purchase coins:

Purchase lives:

Collection screen UI
This is the initial sketchesh for the boosters icons:

Here is the exploration of how to represent the character information.

This is the initial sketchesh for the boosters icons:
Here is the exploration of how to represent the character information.


Layout concepts:
Option A

Option B

Option C

Option D



Color explorations:
Option A

Option B

Option C

Option D

Final layout


Final



